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Masters Photoshop # 299

Masters Photoshop # 299

Masters Photoshop # 299
100 JPG | ~650*1031 - 1600*1156 | 51.16 Mb


Masters Photoshop # 299.rar

[Cg.tutsplus] Shaterring glass with RayFire in 3Ds Max

[Cg.tutsplus] Shaterring glass with RayFire in 3Ds Max

[Cg.tutsplus] Shaterring glass with RayFire in 3Ds Max
English | vp6f yuv420p 1280x700 13940 kb/s 15.00 fps | mp3 48000 Hz 1 channels s16 128 kb/s | 663 MB
Genre: Video Training


The This video tutorial Benoit Staumont (Benoit Stoument) shows us how to use RayFire'a break the glass, and the result was a nice way! In fact, the lesson is no big deal, but an explanation, as such, very little.


[Cg.tutsplus] Shaterring glass with RayFire in 3Ds Max.rar

CG.TUTSPLUS - Model and Render a KEF Speaker using Modo (New Links)

CG.TUTSPLUS - Model and Render a KEF Speaker using Modo (New Links)

CG.TUTSPLUS - Model and Render a KEF Speaker using Modo
English | vp6f yuv420p 1280x720 15.00 fps | mp3 11025 Hz mono 32 kb/s | 609 MB
Genre: Video Training


Creation of a complex object can often be difficult and time consuming, but it need not necessarily be so. In this tutorial we will use the Modo 401 and its versatile set of tools for creating accurate models of KEF speakers. ------ Creating Complex Objects hard-surface using subdivision Surfaces (SDS) CAN be a tricky Often time-consuming and Ordeal, although this does not necessarily have to be the case. In this intermediate to advanced level tutorial, we'll be using Modo 401's feature-rich toolset to accurately model the KEF Speaker.


CG.TUTSPLUS - Model and Render a KEF Speaker using Modo (New Links).rar

CG Academy - HLSL Shader Creation 3: Surface Shading & Transmission

CG Academy - HLSL Shader Creation 3: Surface Shading & Transmission

CG Academy - HLSL Shader Creation 3: Surface Shading & Transmission
English | camtasia rgb555 1280x1024 15.00 fps | pcm_s16le 22050 Hz mono 352 kb/s | 3.05 GB
Genre: Video Training


In this third tutorial in our HLSL Shader Creation series, Ben Cloward will show you had to create the final elements you will need for a complete shading model. This includes high quality reflections, refractions and combining both to create water or glass like materials using the Fresnel term. Ben will also show you how to further enhance your normal maps using offset mapping, giving the appearance of depth. Also how to add detail to your normal maps. How to use vertex colour and alpha values in your shaders. How to animate the meshes vertices using only the shader. And the series wraps up with an animated transparency effect.


CG Academy - HLSL Shader Creation 3: Surface Shading & Transmission.rar

Masters Photoshop # 298

Masters Photoshop # 298

Masters Photoshop # 298
92 JPG | ~650*1031 - 1600*1156 | 52.65 Mb


Masters Photoshop # 298.rar