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3D World Issue 142 - May 2011 DVD

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3D World Issue 142 - May 2011 DVD
3D World Issue 142 - May 2011 DVD
English | PDF + DVD | 52 MB + 1.90 GB

3D World the best-selling international magazine for 3D artists

3D World is the best-selling international magazine for 3D artists, covering the fields of animation, VFX, games, illustration and architecture. Each issue provides analysis of latest trends in the market, artistic and technical advice, impartial product reviews, and exclusive behind-the-scenes articles on the making of key projects in this fast-paced industry. For those wanting to improve their technical skills, the magazine provides tutorials, tips and step-by-step guides covering every major 3D software package, from freeware to professional applications such as 3ds Max, Maya, Cinema 4D, LightWave 3D and Softimage.

Blender power tips
Get some top advice from the very best Blender users on the planet

The making of Battle: LA
Cinesite and SPIN VFX describe their painstaking work for the latest alien invasion blockbuster

Demon sculpt in ZBrush
Sharpen your ZBrush skills in the first part of our sculpting and painting masterclass – courtesy of Weta artist Scott Spencer

Scientific animation in Maya
Eric Keller explains how you can generate amazing cellular graphics in Maya using the mMaya toolkit and rendering with mental ray

messiahStudio tips
Just got messiahStudio on the cheap? Then how about some expert guidance to show how powerful it really is…

Lighting underwater
Michael McCarthy explains how to realistically illuminate an ocean-based scene

Questions and Answers
Tricks and techniques for your favourite apps: get the Tron look in 3ds Max, cubism in LightWave, ocean foam in Maya and more

Projects
Stay in touch with your peers with this month’s best commercial 3D work

Inspirational imagery
The best new personal artwork from around the world

On test this issue
IKinema for Maya, Twinmotion 2.2, SynthEyes 2011 and Ozone 5.0

Also in issue 142
How the Xbox Kinect is gaining a new life beyond mass-market gaming as a cheap mocap system
Axis Animation’s Stuart Aitken describes how they went about creating the stunning all-CG trailer for the Dead Island game

On the disc
Sci-fi models, pro-quality tree textures, sound effects and tons of video training are all lurking on your free CD-ROM, as well as all the scene files you need for this issue’s tutorials

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