Gnomon Workshop - Stylized Character Modeling for Production English | h264 yuv420p 1280x720 15.00 fps | aac 22050 Hz mono | 2.63 GB Genre: Video Training
In this DVD Alessandro shows his workflow to model a stylized character for production, based on a given concept. The essential steps are covered, starting with the presentation of the initial 2D concept and associated reference materials. Alessandro then demonstrates blocking out the character with ZSpheres in ZBrush using the concept as reference for proportions. This becomes his base in 3ds Max to block out all the main components through polymodeling Next, he details the character with a combination of polymodeling techniques in 3ds Max and ZBrush sculpting. Particular attention is paid to keeping the topology of the various parts consistent for an animation environment, showing in particular how to efficiently retopologize parts in 3ds Max to achieve a better geometry distribution. After modeling an addition to the character not present in the initial concept, Allesandro renders and presents the final model in ZBrush in the form of a character sheet and a turntable. Content Planes and Image Blocking in Helmet Blocking in Character Adding Details Hands and Boots Straps and Pouches Strap Details Setup ZBrush Sculpting the Face Sculpting Boots Detailing the Helmet Helmet Symbol Attaching the Pants Sculpting Sculpting the Jacket the Backpack Modeling and Sculpting Detailing the Backpack Retopology Finishing the Character Turntable Render (no audio)
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